Introducing Capture Suite
Everything you need to capture, compress, and distribute volumetric video.
Making software of substance.
Since 2017 Soar has been working quietly in the corner building robust and reliable capture software. Now we are walking away from the corner and into the spotlight with Capture Suite, already used and beloved by major Hollywood studios and independent creators alike.

Capture
- Create in real-time or capture raw and process offline
- Industry-leading calibration and setup time — calibrate in a minute, get set up in less than an hour
- Record a person with as few as 4 cameras
- Support for up to 1024x1024 depth and up to 4K texture resolution with Azure Kinect sensors and capable hardware
- Export in Soar’s optimized file format, PLY or OBJ sequence
- Snap framerates to 24 or 30 FPS
- Record synchronized external audio
- Static capture mode for high-resolution acquisition of a still scene
- Advanced texture bleed reduction and de-noising algorithms
- Per-camera color controls and post-processing
Distribute
- Complimentary SDKs include support for playing back live and pre-recorded footage in Unity, with web and Unreal coming soon
- CMS and hosting for uploading and sharing captured content
- Web-based portal for managing users and bandwidth consumption
- Livestream real-time low-latency volumetric video across the internet
- Sample app to demonstrate streaming and playback
- We provide workflows for integrating with 3rd-party tools that support OBJ sequences such as Arcturus HoloEdit


Full Unity SDK
Complimentary for you and your customers
- Builds to Apple platforms, PC and Android
- Uses the standard renderer, URP, or HDRP
- Supports the VFX Graph and Unity Timeline
- Includes unlit and lit shaders with basic re-lighting functionality
- Package comes with sample scenes and demo content
Comparison Table
Feature | Soar | The Other Guys | The Big Stages |
---|---|---|---|
Price | $-$$, Tiered | $$, Fixed | $$$, Fixed |
Real-Time Streaming Volumetric Video | Built-in | Possible with hacks | No |
Render Time | Real-time | After Capture | Weeks |
Instant Calibration | Yes (1 minute) | No | No |
Camera Type | Azure Kinect | Azure Kinect | Video/Proprietary |
Portable | Yes | Yes | No |
CMS and Hosting | Yes | No | No |
Computer Requirements | Gaming PC | High-End Workstation | Don't Even |